Those ideas plant seeds for developers to borrow and occasionally steal. Dark Souls spawned a genre.Īnd for weeks, or sometimes months, and rarely years, a single game becomes the thing that ripples into others. Grand Theft Auto 5 concocted an online mode and a digital empire of roleplaying kingpins and anarchists. Guitar Hero created a market for plastic peripherals again. Among Us had everyone talking about what’s sus. Minecraft is the de facto kid’s game, acting as a gateway into digital entertainment. Bethesda’s opus had gobbled up the mind share and continues to do so. When Skyrim arrived there was a palpable sense of mass attachment as the game continued to spawn new anecdotes about inventive players breaking the world or manipulating it like clay. Many stories would revolve around what ridiculous way they or another player died, how close they clung to victory, or conversations about how infectious the game had become. For months, content creators would give their weekly anecdotes of their time playing the once-dominant battle royale. During my 9-5 job, I would constantly listen to podcasts and videos about gaming. For me, a person who avidly consumes game-related content, PUBG was inescapable. Its most recent comparative parallel may be akin to PlayerUnknown’s Battlegrounds. Baldur’s Gate 3 is an anecdotal flashpoint of gaming.
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